Braydon Schaff

Braydon Schaff

About Me

My curiosity for software development started in my early teens. I discovered inspect element on a school Chromebook and was immediately hooked by the idea that you could manipulate what you saw on a screen. Around the same time I was making 2D sprite art in Photoshop for browser games, and those two things together lit a spark in me that never really went out. I've been building on Roblox Studio since around 2021, where I developed a deep passion for game development and backend systems. Recently I've been expanding into web development, drawn by the wider audience and the sheer range of things you can build. I'm currently a Computer Science student at UW-Milwaukee, anticipated to graduate in December 2026. My goal is simple: to build things that people genuinely enjoy using. Whether it's a game someone plays daily or a tool that makes someone's life easier, there's nothing more rewarding to me than seeing something I built matter to someone.

Projects

Rush Point

Lead Programmer · September 2024 - Present

A Valorant-inspired FPS on Roblox with 31.5M+ visits and 1,500 peak concurrent players. Built a ranked matchmaking system with seasonal rewards, weapon skin variants, new maps, agents, and weapons.

Sniper FFA

Lead Developer · January 2026 - Present

A free-for-all multiplayer FPS on Roblox featuring snipers, melee combat, and physics-based grenades used for both movement and damage. Built custom NPC AI using PathfindingService and architected a client-server networking layer with remote event queuing and retry logic. Currently in development.

Skills

Languages

Tools & Software

Concepts